Category Archives: Tombs Foundry

When the Plague hit, we locked our Development Ogres up in their Development Cave. There’s something about dark, humid, fungus ridden lairs that gets their creative juices flowing. Now, after having made huge progress (we’ll never publicly admit to it being their work), we finally let them out, so they can take a stab at becoming Business Goblins. – Gods help us all! Like we said earlier, we decided to go into development when Covid struck and turned the world upside down. We have been spending the last months implementing some of the changes you guys suggested in our focus-group tests for Heroes of the Sealening. Now we believe we have gotten an even better game out of it. We have radically changed the flow of the game. In doing so, we have reduced the waiting time between turns significantly. All while keeping the unique vibe that you already know.…

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Welcome to our new site. Until now, we’ve had more of a beta/placeholder site, with a minimum of information (“Coming soon” with a hint of our game Heroes of the Sealening (click that link for more information, by the way), and just information about who we are) and not much else. Now, we have the tools in place to give you all more insight in what we do. So far, we only have information about the Tombs Foundry company and the Heroes of the Sealening game on this site. But we have several more games in the works, so expect more to come! Subscribe! To the left, in the middle of the page, is a red “Subscribe!” button. Please use this and subscribe to our newsletter! Through the newsletter, you will get information on events and convensions we attend, along with progress on our game(s). To see previously released newsletters,…

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